000 | 01451cam a2200193 a 4500 | ||
---|---|---|---|
020 | _a9780136053583 (alk. paper) | ||
020 | _a0136053580 (alk. paper) | ||
040 | _cCUS | ||
082 | 0 | 0 |
_a006.6 _bDON/C |
100 | 1 | _aHearn, Donald. | |
245 | 1 | 0 |
_aComputer graphics with OpenGL / _cDonald Hearn |
250 | _a4th ed. | ||
260 |
_aBoston : _bPrentice hall, _c2010. |
||
300 |
_axxvi, 862 [16] p. : _bill. (some col.) ; _c26 cm. |
||
504 | _aIncludes bibliographical references (p. 813-824) and index. | ||
505 | _a1 A Survey of Computer Graphics 2 Computer Graphics Hardware 3 Computer Graphics Software 4 Graphics Output Primitives 5 Attributes of Graphics Primitives 6 Implementation Algorithms for Graphics Primitives and Attributes 7 Two-Dimensional Geometric Transformations 8 Two-Dimensional Viewing 9 Three-Dimensional Geometric Transformations 10 Three-Dimensional Viewing 11 Hierarchical Modeling 12 Computer Animation 13 Three-Dimensional Object Representations 14 Spline Representations 15 Other Three-Dimensional Object Representations 16 Visible-Surface Detection Methods 17 Illumination Models and Surface-Rendering Methods 18 Texturing and Surface-Detail Methods 19 Color Models and Color Applications 20 Interactive Input Methods and Graphical User Interfaces 21 Global Illumination 22 Programmable Shaders 23 Algorithmic Modeling 24 Visualization of Data Sets | ||
650 | 0 | _aComputer graphics. | |
942 | _cL2C2 | ||
999 |
_c3836 _d3836 |