000 01451cam a2200193 a 4500
020 _a9780136053583 (alk. paper)
020 _a0136053580 (alk. paper)
040 _cCUS
082 0 0 _a006.6
_bDON/C
100 1 _aHearn, Donald.
245 1 0 _aComputer graphics with OpenGL /
_cDonald Hearn
250 _a4th ed.
260 _aBoston :
_bPrentice hall,
_c2010.
300 _axxvi, 862 [16] p. :
_bill. (some col.) ;
_c26 cm.
504 _aIncludes bibliographical references (p. 813-824) and index.
505 _a1 A Survey of Computer Graphics 2 Computer Graphics Hardware 3 Computer Graphics Software 4 Graphics Output Primitives 5 Attributes of Graphics Primitives 6 Implementation Algorithms for Graphics Primitives and Attributes 7 Two-Dimensional Geometric Transformations 8 Two-Dimensional Viewing 9 Three-Dimensional Geometric Transformations 10 Three-Dimensional Viewing 11 Hierarchical Modeling 12 Computer Animation 13 Three-Dimensional Object Representations 14 Spline Representations 15 Other Three-Dimensional Object Representations 16 Visible-Surface Detection Methods 17 Illumination Models and Surface-Rendering Methods 18 Texturing and Surface-Detail Methods 19 Color Models and Color Applications 20 Interactive Input Methods and Graphical User Interfaces 21 Global Illumination 22 Programmable Shaders 23 Algorithmic Modeling 24 Visualization of Data Sets
650 0 _aComputer graphics.
942 _cL2C2
999 _c3836
_d3836