000 00361nam a2200145Ia 4500
999 _c155917
_d155917
020 _a9780240521602
040 _cCUS
082 _a778.5347
_bWHI/T
100 _aWhitaker, Harold
245 0 _aTiming for animation/
_cHarold Whitaker and John Halas
250 _a2nd ed.
260 _aAmsterdam:
_bElsevier,
_c2009.
300 _axv, 157 p. :
_bill. ;
_c25 cm.
505 _aGeneral principles of timing -- The storyboard -- Responsibility of the director -- The basic unit of time in animation -- Timing for television vs. timing for feature films -- Slugging -- Bar sheets -- Timing for traditional animation: exposure charts or exposure sheets -- Timing for an Overseas production -- Timing for a 2D digital production -- Timing for a 3D digital production -- Timing for an actor-based program (performance or motion capture) -- Animation and properties of matter -- Movement and caricature -- Cause and effect -- Newton's laws of motion -- Objects thrown through the air -- Timing of inanimate objects -- Rotating objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings- general remarks -- Spacing of drawings -- Timing a slow action -- Timing a fast action -- Getting into and out oh holds -- Single frames or double frames? Ones or twos? -- How long to hold -- Anticipation -- Follow through -- Overlapping action -- Timing an Oscillating movement -- Timing to suggest weight and force- 1 -- Timing to suggest weight and force- 2 -- Timing to suggest weight and force- 3 -- Timing to suggest weight and force- 4 -- Timing to suggest force: repeat action -- Character reactions and 'takes' -- Timing to give feeling of size -- The effects of friction, air resistance and wind -- timing cycles- how long a repeat? -- Multiple character scenes -- Digital crowd scenes -- Effects animation: flames and smoke -- Water -- Rain -- Snow -- Explosions -- Digital effects -- Repeat movements of inanimate objects -- Timing a walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animals' movements -- Timing an animal's gallop -- Bird flight -- Drybrush (speed lines) and motion blur -- Accentuating a movement -- Strobing -- Fast run cycles -- Characterization (acting) -- The use of timing to suggest mood -- Synchronizing animation to speech -- Lip-sync 1 -- Lip-sync 2 -- Lip-sync 3 -- Timing and music -- Traditional camera movements -- 3D camera moves -- Peg movements in traditional animation -- Peg movements in 3D animation -- Editing animation -- Editing for feature films -- Editing for television episodes -- Editing for children's programming -- Editing for Internet downloads -- Games -- Conclusion.
650 _aAnimation (Cinematography)
700 _aHalas, John
942 _cWB16