Hearn, Donald.

Computer graphics with OpenGL / Donald Hearn - 4th ed. - Boston : Prentice hall, 2010. - xxvi, 862 [16] p. : ill. (some col.) ; 26 cm.

Includes bibliographical references (p. 813-824) and index.

1 A Survey of Computer Graphics
2 Computer Graphics Hardware
3 Computer Graphics Software
4 Graphics Output Primitives
5 Attributes of Graphics Primitives
6 Implementation Algorithms for Graphics
Primitives and Attributes
7 Two-Dimensional Geometric Transformations
8 Two-Dimensional Viewing
9 Three-Dimensional Geometric Transformations
10 Three-Dimensional Viewing
11 Hierarchical Modeling
12 Computer Animation
13 Three-Dimensional Object Representations
14 Spline Representations
15 Other Three-Dimensional Object Representations
16 Visible-Surface Detection Methods
17 Illumination Models and
Surface-Rendering Methods
18 Texturing and Surface-Detail Methods
19 Color Models and Color Applications
20 Interactive Input Methods and Graphical
User Interfaces
21 Global Illumination
22 Programmable Shaders
23 Algorithmic Modeling
24 Visualization of Data Sets

9780136053583 (alk. paper) 0136053580 (alk. paper)


Computer graphics.

006.6 / DON/C