Computer graphics with OpenGL Donald D. Hearn, M. Pauline Baker and Warren Carithers

By: Hearn, DonaldMaterial type: TextTextPublication details: Noida, UP : Pearson India, 2014Edition: 4th edDescription: 812 p. ill. 26 cmISBN: 9780136053583 (alk. paper); 0136053580 (alk. paper); 9789332518711Subject(s): Computer GraphicsDDC classification: 006.6
Contents:
1. Computer Graphics Hardware Computer Graphics Hardware Color Plates 2. Computer Graphics Software 3. Graphics Output Primitives 4. Attributes of Graphics Primitives 5. Implementation Algorithms for Graphics Primitives and Attributes 6. Two-Dimensional Geometric Transformations 7. Two-Dimensional Viewing 8. Three-Dimensional Geometric Transformations 9. Three-Dimensional Viewing Three-Dimensional Viewing Color Plate 10. Hierarchical Modeling 11. Computer Animation I 2. Three-Dimensional Object Representations Three-Dlmensional Object Representations Color Plate 13. Spline Representations 14. Visible-Surface Detection Methods 15. Illumination Models and Surface-Rendering Methods Illumination Models and Surface-Rendering Methods Color Plates 16. Texturing and Surface-Detail Methods Texturing and Surface-Detail Methods Color Plates 17. Color Models and Color Applications Color Models and Color Applications Color Plate 18. Interactive Input Methods and Graphical User Interfaces Interactive Input Methods and Graphical User Interfaces Color Plates 19. Global Illumination Global Illumination Color Plates 20. Programmable Shaders Programmable Shaders Color Plates 21. Algorithmic Modeling Algorithmic Modeling Color Plates 22. Visualization of Data Sets Visualization of Data Sets Color Plates
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
006.6 HEA/C (Browse shelf(Opens below)) Available P36874
Total holds: 0

Includes bibliographical references (p. 813-824) and index.

1. Computer Graphics Hardware
Computer Graphics Hardware Color Plates
2. Computer Graphics Software
3. Graphics Output Primitives
4. Attributes of Graphics Primitives
5. Implementation Algorithms for Graphics Primitives and Attributes
6. Two-Dimensional Geometric Transformations
7. Two-Dimensional Viewing
8. Three-Dimensional Geometric Transformations
9. Three-Dimensional Viewing
Three-Dimensional Viewing Color Plate
10. Hierarchical Modeling
11. Computer Animation
I 2. Three-Dimensional Object Representations
Three-Dlmensional Object Representations Color Plate
13. Spline Representations
14. Visible-Surface Detection Methods
15. Illumination Models and Surface-Rendering Methods
Illumination Models and Surface-Rendering Methods Color Plates
16. Texturing and Surface-Detail Methods
Texturing and Surface-Detail Methods Color Plates
17. Color Models and Color Applications
Color Models and Color Applications Color Plate
18. Interactive Input Methods and Graphical User Interfaces
Interactive Input Methods and Graphical User Interfaces Color Plates
19. Global Illumination
Global Illumination Color Plates
20. Programmable Shaders
Programmable Shaders Color Plates
21. Algorithmic Modeling
Algorithmic Modeling Color Plates
22. Visualization of Data Sets
Visualization of Data Sets Color Plates

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