Computer graphics with OpenGL / Donald Hearn

By: Hearn, DonaldMaterial type: TextTextPublication details: Boston : Prentice hall, 2010Edition: 4th edDescription: xxvi, 862 [16] p. : ill. (some col.) ; 26 cmISBN: 9780136053583 (alk. paper); 0136053580 (alk. paper)Subject(s): Computer graphicsDDC classification: 006.6
Contents:
1 A Survey of Computer Graphics 2 Computer Graphics Hardware 3 Computer Graphics Software 4 Graphics Output Primitives 5 Attributes of Graphics Primitives 6 Implementation Algorithms for Graphics Primitives and Attributes 7 Two-Dimensional Geometric Transformations 8 Two-Dimensional Viewing 9 Three-Dimensional Geometric Transformations 10 Three-Dimensional Viewing 11 Hierarchical Modeling 12 Computer Animation 13 Three-Dimensional Object Representations 14 Spline Representations 15 Other Three-Dimensional Object Representations 16 Visible-Surface Detection Methods 17 Illumination Models and Surface-Rendering Methods 18 Texturing and Surface-Detail Methods 19 Color Models and Color Applications 20 Interactive Input Methods and Graphical User Interfaces 21 Global Illumination 22 Programmable Shaders 23 Algorithmic Modeling 24 Visualization of Data Sets
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
006.6 DON/C (Browse shelf(Opens below)) Available P31292
Total holds: 0

Includes bibliographical references (p. 813-824) and index.

1 A Survey of Computer Graphics
2 Computer Graphics Hardware
3 Computer Graphics Software
4 Graphics Output Primitives
5 Attributes of Graphics Primitives
6 Implementation Algorithms for Graphics
Primitives and Attributes
7 Two-Dimensional Geometric Transformations
8 Two-Dimensional Viewing
9 Three-Dimensional Geometric Transformations
10 Three-Dimensional Viewing
11 Hierarchical Modeling
12 Computer Animation
13 Three-Dimensional Object Representations
14 Spline Representations
15 Other Three-Dimensional Object Representations
16 Visible-Surface Detection Methods
17 Illumination Models and
Surface-Rendering Methods
18 Texturing and Surface-Detail Methods
19 Color Models and Color Applications
20 Interactive Input Methods and Graphical
User Interfaces
21 Global Illumination
22 Programmable Shaders
23 Algorithmic Modeling
24 Visualization of Data Sets

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