Contents:UNIT I - INTRODUCTION TO COMPUTER SYSTEMS
1. Introduction to Computers.
2. Five Generations of Modern Computers
3. Classification of Digital Computer Systems
4. Anatoniy of a Digital Computer
5. Computer Architecture.
6. The Number System
7. Central Processing Unit and Memory Units
8. Secondary (Auxiliary) Storage Devices
9. Input Devices
10. Output Devices
UNIT II - COMPUTER SOFTWARE & SOFTWARE DEVELOPMENT
11. Introduction to Computer Software.
12. Introduction to Software Development.
13. Programming Languages
14. Operating Systems
15. General Software Features and Trends.
UNIT III - DATABASE MANAGEMENT SYSTEMS
16. Introduction to Database Management Systems.
17. Database Architecture & Design
18. Relational Database Management Systems (RDBMS) and Structured Query Language (SQL)
19. Modern Database Management Systems
UNIT IV - TELECOMMUNICATIONS
20. Introduction to Telecommunications
21. Computer Networks
22. Communications Systems
23. Distributed Data Processing
UNIT V - INTERNET & INTRANETS
24. Internet & World Wide Web
25. Overview of Electronic Mail
xii At Fundamentals of Information Technology (Second Edition)
26. Introduction to Intranets
27. Introduction to E-commerce and E-business
28. Introduction to Web Design
29. Overview of Web Technologies
UNIT VI - SECURITY
30. Introduction to Computer Security
31. Cryptography
32. Computer Viruses, Bombs, and Worms
UNIT VII - MULTIMEDIA A VIRTUAL REALITY
33. Introduction to Multimedia,
34. Multimedia and Applications
35. Introduction to Virtual Reality
UNIT VIII - NEW TECHNOLOGIES IN INFORMATION TECHNOLOGY
36. Introduction to Hypermedia
37. Artificial Intelligence and Business Intelligence
38. Knowledge Discovery in Database (KDD)
39. Data Warehouses and Data Marts
40. Data Mining and On-Line Analytical Processing (OLAP)
41. Enterprise Resource Planning (ERP)
42. Supply Chain Management (SCM)
43. Customer Relationship Management (CRM).
44. Geographic Information System (GIS)
UNIT IX - APPLICATIONS OF INFORMATION TECHNOLOGY
45. Computers in Business and Industry
46. Computers at Home
47. Computers in Education and Training
48. Computers in Entertainment, Science, Medicine, and Engineering
49. Mobile Computing and Business on the Internet
APPENDIX
A. History of Computing
There are no comments on this title.