Computer graphics: a programming approach/ (Record no. 4244)

MARC details
000 -LEADER
fixed length control field 04272cam a2200193 a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0070267537
040 ## - CATALOGING SOURCE
Transcribing agency CUS
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number HAR/C
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Harrington, Steven
245 10 - TITLE STATEMENT
Title Computer graphics: a programming approach/
Statement of responsibility, etc. Steven Harrington.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. McGraw-Hill,
Date of publication, distribution, etc. c1987.
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 466 p., [8] p. of plates :
Other physical details ill. (some col.) ;
Dimensions 25 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographies and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Geometry and Line Generation -- Introduction -- Lines -- Line Segments -- Perpendicular Lines -- Distance between a Point and a Line -- Vectors -- Pixels and Frame Buffers -- Vector Generation -- Bresenham's Algorithm -- Antialiasing of Lines -- Thick Line Segments -- Character Generation -- Displaying the Frame Buffer -- Graphics Primitives -- Introduction -- Display Devices -- Primitive Operations -- The Display-File Interpreter -- Normalized Device Coordinates -- Display-File Structure -- Display-File Algorithms -- Display Control -- Text -- The Line-Style Primitive -- An Application -- 3 Polygons -- Introduction -- Polygons -- Polygon Representation -- Entering Polygons -- An Inside Test -- Polygon Interfacing Algorithms -- Filling Polygons -- Filling with a Pattern -- Initialization -- Antialiasing -- An Application -- 4 Transformations -- Introduction -- Matrices -- Scaling Transformations -- Sin and Cos -- Rotation -- Homogeneous Coordinates and Translation -- Coordinate Transformations -- Rotation about an Arbitrary Point -- Other Transformations -- Inverse Transformations -- Transformation Routines -- Transformations and Patterns -- Initialization -- Display Procedures -- An Application -- 5 Segments -- Introduction -- The Segment Table -- Segment Creation -- Closing a Segment -- Deleting a Segment -- Renaming a Segment -- Visibility -- Image Transformation -- Revising Previous Transformation Routines -- Saving and Showing Segments -- Other Display-File Structures -- Some Raster Techniques -- An Application -- 6 Windowing and Clipping -- Introduction -- The Viewing Transformation -- Viewing Transformation Implementation -- Clipping -- The Cohen-Sutherland Outcode Algorithm -- The Sutherland-Hodgman Algorithm -- The Clipping of Polygons -- Adding Clipping to the System -- Generalized Clipping -- Position Relative to an Arbitrary Line -- Multiple Windowing -- An Application -- 7 Interaction -- Introduction -- Hardware -- Input Device-Handling Algorithms -- Event Handling -- Sampled Devices -- The Detectabiliiy Attribute -- Simulating a Locator with a Pick -- Simulating a Pick with a Locator -- Echoing -- Interactive Techniques -- 8 Three Dimensions -- Introduction -- 3D Geometry -- 3D Primitives -- 3D Transformations -- Rotation about an Arbitrary Axis -- Parallel Projection -- Perspective Projection -- Viewing Parameters -- Special Projections -- Conversion to View Plane Coordinates -- Clipping in Three Dimensions -- Clipping Planes -- The 3D Viewing Transformation -- An Application -- 9 Hidden Surfaces and Lines -- Introduction -- Back-Face Removal -- Back-Face Algorithms -- Z Buffers -- Scan-Line Algorithms -- The Painter's Algorithm -- Comparison Techniques -- Wamock's Algorithm -- Franklin Algorithm -- Hidden-Line Methods -- Binary Space Partition -- An Application -- 10 Light, Color, and Shading -- Introduction -- Diffuse Illumination -- Point-Source Illumination -- Specular Reflection -- Shading Algorithms -- Smooth Shading of Surface Approximations -- Transparency -- Reflections -- Shadows -- Ray Tracing -- Halftones -- Color -- Color Models -- Gamma -- Correction -- Color Tables -- Extending the Shading Model to Color -- 11 Curves and Fractals -- Introduction -- Curve Generation -- Interpolation -- Interpolating -- lgorithms -- Interpolating Polygons -- B Splines -- B Splines and -- Comers -- Curved Surface Patches -- Bezier Curves -- Fractals -- Fractal Lines -- Fractal Surfaces -- An Application
650 #0 - SUBJECT
Keyword Computer graphics.
650 #0 - SUBJECT
Keyword Computer programming.
650 #0 - SUBJECT
Keyword Artificial intelligence. Robotics.
650 #0 - SUBJECT
Keyword Simulation. Graphics
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type General Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Accession number Date last seen Koha item type
        Central Library, Sikkim University Central Library, Sikkim University General Book Section 06/07/2016 006.6 HAR/C P24452 06/07/2016 General Books
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