Computer graphics : a programming approach / (Record no. 4243)

MARC details
000 -LEADER
fixed length control field 04272cam a2200193 a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0070267537
040 ## - CATALOGING SOURCE
Transcribing agency CUS
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number HAR/C
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Harrington, Steven.
245 10 - TITLE STATEMENT
Title Computer graphics : a programming approach /
Statement of responsibility, etc. Steven Harrington.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. McGraw-Hill,
Date of publication, distribution, etc. c1987.
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 466 p., [8] p. of plates :
Other physical details ill. (some col.) ;
Dimensions 25 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographies and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Geometry and Line Generation i<br/>Introduction 1<br/>Lines 3<br/>Line Segments 5<br/>Perpendicular Lines 7<br/>Distance between a Point and a Line 8<br/>Vectors 10<br/>Pixels and Frame Buffers II<br/>Vector Generation 11<br/>Bresenham's Algorithm 17<br/>Antialiasing of Lines 20<br/>Thick Line Segments 21<br/>Character Generation 22<br/>Displaying the Frame Buffer 24<br/>Graphics Primitives 33<br/>Introduction 33<br/>Display Devices 34<br/>Primitive Operations 37<br/>The Display-File Interpreter 40<br/>Normalized Device Coordinates 41<br/>Display-File Structure 42<br/>Display-File Algorithms 45<br/>Display Control 47<br/>Text 49<br/>The Line-Style Primitive 55<br/>An Application 57<br/>3 Polygons 70<br/>Introduction<br/>Polygons 70<br/>Polygon Representation 71<br/>Entering Polygons 72<br/>An Inside Test 74<br/>Polygon Interfacing Algorithms 76<br/>Filling Polygons 79<br/>Filling with a Pattern 91<br/>Initialization 93<br/>Antialiasing 94<br/>An Application 94<br/>4 Transformations 107<br/>Introduction 107<br/>Matrices 107<br/>Scaling Transformations 109<br/>Sin and Cos 112<br/>Rotation 113<br/>Homogeneous Coordinates and Translation 116<br/>Coordinate Transformations 118<br/>Rotation about an Arbitrary Point 119<br/>Other Transformations 120<br/>Inverse Transformations 122<br/>Transformation Routines 125<br/>Transformations and Patterns 131<br/>Initialization 136<br/>Display Procedures 136<br/>An Application 139<br/>5 Segments 146<br/>Introduction 146<br/>The Segment Table 147<br/>Segment Creation 149<br/>Closing a Segment 150<br/>Deleting a Segment 150<br/>Renaming a Segment 153<br/>Visibility 154<br/>Image Transformation 155<br/>Revising Previous Transformation Routines 157<br/>Saving and Showing Segments 159<br/>Other Display-File Structures 161<br/>Some Raster Techniques 163<br/>An Application 165<br/>6 Windowing and Clipping 172<br/>Introduction 172<br/>The Viewing Transformation 173<br/>Viewing Transformation Implementation 178<br/>Clipping 181<br/>The Cohen-Sutherland Outcode Algorithm 182<br/>The Sutherland-Hodgman Algorithm 184<br/>The Clipping of Polygons 190<br/>Adding Clipping to the System 195<br/>Generalized Clipping 196<br/>Position Relative to an Arbitrary Line 197<br/>Multiple Windowing 198<br/>An Application 199<br/>7 Interaction 205<br/>Introduction 205<br/>Hardware 206<br/>Input Device-Handling Algorithms 211<br/>Event Handling 214<br/>Sampled Devices 221<br/>The Detectabiliiy Attribute 222<br/>Simulating a Locator with a Pick 225<br/>Simulating a Pick with a Locator 225<br/>Echoing 230<br/>Interactive Techniques 230<br/>8 Three Dimensions 244<br/>Introduction 244<br/>3D Geometry 244<br/>3D Primitives<br/>3D Transformations -51<br/>Rotation about an Arbitrary Axis -56<br/>Parallel Projection<br/>Perspective Projection<br/>Viewing Parameters -68<br/>Special Projections 276<br/>Conversion to View Plane Coordinates 279<br/>Clipping in Three Dimensions 285<br/>Clipping Planes 290<br/>The 3D Viewing Transformation 298<br/>An Application 202<br/>9 Hidden Surfaces and Lines <br/>Introduction 311<br/>Back-Face Removal 312<br/>Back-Face Algorithms 316<br/>Z Buffers 319<br/>Scan-Line Algorithms 320<br/>The Painter's Algorithm 321<br/>Comparison Techniques 322<br/>Wamock's Algorithm 323<br/>Franklin Algorithm 325<br/>Hidden-Line Methods 326<br/>Binary Space Partition 327<br/>An Application 341<br/>10 Light, Color, and Shading 345<br/>Introduction 345<br/>Diffuse Illumination 345<br/>Point-Source Illumination 348<br/>Specular Reflection 349<br/>Shading Algorithms 355<br/>Smooth Shading of Surface Approximations 362<br/>Transparency 365<br/>Reflections 367<br/>Shadows 368<br/>Ray Tracing 370<br/>Halftones 372<br/>Color 375<br/>Color Models 379<br/>Gamma Correction 388<br/>Color Tables 389<br/>Extending the Shading Model to Color 390<br/>11 Curves and Fractals 397<br/>Introduction 397<br/>Curve Generation 397<br/>Interpolation 400<br/>Interpolating Algorithms 404<br/>Interpolating Polygons 409<br/>B Splines 410<br/>B Splines and Comers 415<br/>Curved Surface Patches 417<br/>Bezier Curves 420<br/>Fractals 424<br/>Fractal Lines 427<br/>Fractal Surfaces 431<br/>An Application 435<br/><br/>
650 #0 - SUBJECT
Keyword Computer graphics.
650 #0 - SUBJECT
Keyword Computer programming.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type GN Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Accession number Date last seen Koha item type
        Central Library, Sikkim University Central Library, Sikkim University General Book Section 06/07/2016 006.6 HAR/C P21268 06/07/2016 General Books
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