C++ how to program / (Record no. 2795)

MARC details
000 -LEADER
fixed length control field 16467cam a22002054a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788120340367 (pb)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0136117260
040 ## - CATALOGING SOURCE
Transcribing agency CUS
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.262
Item number DEI/C
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Deitel, Paul J.
245 10 - TITLE STATEMENT
Title C++ how to program /
Statement of responsibility, etc. P.J. Deitel and H.M. Deitel.
250 ## - EDITION STATEMENT
Edition statement 7th ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New Delhi :
Name of publisher, distributor, etc. PHI Learning,
Date of publication, distribution, etc. 2010.
300 ## - PHYSICAL DESCRIPTION
Extent xxxv, 1068 p.
Other physical details col. ill. ;
Dimensions 24 cm. +
500 ## - GENERAL NOTE
General note H.M. Deitel's name appeared first on t.p. of earlier ed.
500 ## - GENERAL NOTE
General note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1 Introduction to Computers, the Internet and<br/>the World Wide Web<br/>1.1 introcluciion<br/>1.2 Computers: Hardware and SoFt\vare<br/>1.3 Computer Organization<br/>1.4 Personal, Distributed and Client/Server Computing<br/>1.5 The Internet and the World Wide Web<br/>1.6 Web 2.0<br/>1.7 Machine Languages. Assembly Languages<br/>and High-Lcvcl Languages<br/>1.8 Histor)' of C and C++<br/>1.9 C++Standard Library<br/>1.10 History of Java<br/>1.11 Fortran, COBOL, Pascal and Ada<br/>1.12 BASIC, Visual Basic, Visual C++, C# and .NET<br/>1.13 Key Software Trend: Object Technology<br/>1.14 Typical C++ Development Environment<br/>1.15 Notes About C++ and C+ + How to Pro^am, 7le<br/>1.16 Test-Driving a C++ Application<br/>1.17 Software Technologies<br/>1.18 Future of C++: Open Source Boost Libraries, TRl and C++Ox<br/>1.19 Software Engineering Case Study: Introduction to Object Technology<br/>and the UML<br/>1.20 Wrap-Up<br/>1.21 Web Resources<br/>2 Introduction to C++ Programming<br/>2.1 Introduction<br/>2.2 First Program in C++: Printing a Line of Text<br/>2.3 Modifying Our First C++ Program<br/>2.4 Another C++ Program: Adding Integers<br/>2.5 Memory Concepts<br/>2.6 Arithmetic<br/>2.7 Decision Making: Equality and Relational Operators<br/>2.8 Wrap-Up<br/>3 Introduction to Classes and Objects<br/>3.1 Introduction<br/>3.2 Classes, Objects, Member Functions and Data Members<br/>3.3 Defining a Class with a Member Function<br/>3.4 Defining a Member Function with a Parameter<br/>3.5 Data Members, set Functions and get Functions<br/>3.6 Initializing Objects with Constructors<br/>3.7 Placing a Class in a Separate File for Reusability<br/>3.8 Separating Interface from Implementation<br/>3.9 Validating Data with set Functions<br/>3.10 Wrap-Up<br/>4 Control Statements: Part I<br/>4.1 Introduction<br/>4.2 Algorithms<br/>4.3 Pseudocode<br/>4.4 Control Structures<br/>4.5 if Selection Statement<br/>4.6 i f...el se Double-Selection Statement<br/>4.7 while Repetition Statement<br/>4.8 Formulating Algorithms: Counter-Controlled Repetition<br/>4.9 Formulating Algorithms: Sentinel-Controlled Repetition<br/>4.10 Formulating Algorithms: Nested Control Statements<br/>4.11 Assignment Operators<br/>4.12 Increment and Decrement Operators<br/>4.13 Wrap-Up<br/>5 Control Statements: Part 2<br/>5.1 Introduction<br/>5.2 Essentials of Counter-Controlled Repetition<br/>5.3 for Repetition Statement<br/>5.4 Examples Using the for Statement<br/>5.5 do...while Repetition Statement<br/>5.6 switch Multiple-Selection Statement<br/>5.7 break and continue Statements<br/>5.8 Logical Operators<br/>5.9 Confusing the Equality (==) and Assignment (=) Operators<br/>• structured Programming Summary<br/>5.11 Wrap-Up<br/>6 Functions and an Introduction to Recursion<br/>6.1 Introduction<br/>6.2 Program Components in C++<br/>6.3 Math Librar)' Functions<br/>6.4 Function Definitions with Multiple Parameters<br/>6.5 Function Prototypes and Argument Coercion<br/>6.6 C++ Standard Library Header Files<br/>6.7 Case Study: Random Number Generation<br/>6.8 Ca.se Study: Game of Chance; Introducing enum<br/>6.9 Storage Classes<br/>6.10 Scope Rules<br/>6.11 Function Call Stack and Activation Records<br/>6.12 Functions with Empty Parameter Lists<br/>6.13 Inline Functions<br/>6.14 References and Reference Parameters<br/>6.15 Default Arguments<br/>6.16 Unary Scope Resolution Operator<br/>6.17 Function Overloading<br/>6.18 Function Templates<br/>6.19 Recursion<br/>6.20 Example Using Recursion: Fibonacci Series<br/>6.21 Recursion vs. Iteration<br/>6.22 Wrap-Up<br/>7 Arrays and Vectors<br/>7.1 Introduction<br/>7.2 Arrays<br/>7.3 Declaring Arrays<br/>7.4 Examples Using Arrays<br/>7.4.1 Declaring an Array and Using a Loop to Initialize the<br/>Array's Elements<br/>7.4.2 Initializing an Array in a Declaration with an Initializer List<br/>7.4.3 Specifying an Array's Size with a Constant Variable and<br/>Setting Array Elements with Calculations<br/>7.4.4 Summing the Elements of an Array<br/>7.4.5 Using Bar Charts to Display Array Data Graphically<br/>7.4.6 Using the Elements of an Array as Counters<br/>7.4.7 Using Arrays to Summarize Survey Results<br/>7.4.8 Static Local Arrays and Automatic Local Arrays<br/>7.5 Passing Arrays to Functions<br/>7.6 Case Study: Class GradeBook Using an Array to Store Grades<br/>7.7 Searching Arrays with Linear Search<br/>7.8 Sorting Arrays with Insertion Sort<br/>7.9 Multidimensional Arrays<br/>7.10 Case Study: Class GradeBook Using a Two-Dimensional Array<br/>7.11 Introduction to C++ Standard Library Class Template vector<br/>7.12 Wrap-Up<br/>8 Pointers<br/>8.1 Introduction<br/>8.2 Pointer Variable Declarations and Initialization<br/>8.3 Pointer Operators<br/>8.4 Pass-by-Reference with Pointers<br/>8.5 Using const with Pointers<br/>8.6 Selection Sort Using Pass-by-Reference<br/>8.7 sizeof Operator<br/>8.8 Pointer Expressions and Pointer Arithmetic<br/>8.9 Relationship Between Pointers and Arrays<br/>8.10 Pointer-Based String Processing<br/>8.11 Arrays of Pointers<br/>8.12 Function Pointers<br/>8.13 Wrap-Up<br/>9 Classes: A Deeper Look, Fart I<br/>9.1 Introduction<br/>9.2 Ti me Class Case Study<br/>9.3 Class Scope and Accessing Class Members<br/>9.4 Separating Interface from Implementation<br/>9.5 Access Functions and Utility Functions<br/>9.6 Time Class Case Study: Constructors with Default Arguments<br/>9.7 Destructors<br/>9.8 When Constructors and Destructors Are Called<br/>9.9 Time Class Case Study: A Subtle Trap—Returning a Reference to a<br/>private Data Member<br/>9.10 Default Memberwise Assignment<br/>9.11 Wrap-Up<br/>10 Classes: A Deeper Look, Part 2<br/>10.1 Introduction<br/>10.2 const (Constant) Objects and const Member Functions<br/>10.3 Composition: Objects as Members of Classes<br/>10.4 friend Functions and friend Classes<br/>10.5 Using the thi s Pointer<br/>10.6 static Class Members<br/>10.7 Data Abstraction and Information Hiding<br/>10.8 Wrap-Up<br/>I I Operator Overloading<br/>11.1 Introduction<br/>11.2 Fundamentals of Operator Overloading<br/>11.3 Restrictions on Operator Overloading<br/>11.4 Operator Functions as Class Members vs. Global Functions<br/>11.5 Overloading Stream Insertion and Stream Extraction Operators<br/>11.6 Overloading Unary Operators<br/>11.7 Overloading Binary Operators<br/>11.8 Dynamic Memory Management<br/>11.9 Case Study: Array Class<br/>11.10 Converting between Types<br/>11.11 Building a String Class<br/>11.12 Overloading++and --<br/>11.13 Case Study: A Date Class<br/>11.14 Standard Library Class string<br/>11.15 explicit Constructors<br/>11.16 Proxy Classes<br/>11.17 Wrap-Up<br/>12 Object-Oriented Programming: Inheritance<br/>12.1 Introduction<br/>12.2 Base Classes and Derived Classes<br/>12.3 protected Members<br/>12.4 Relationship between Base Classes and Derived Classes<br/>12.4.1 Creating and Using a CommissionEmployee Class<br/>12.4.2 Creating a BasePl usCommi ssi onEmpl oyee Class Without<br/>Using Inheritance<br/>12.4.3 Creating a Commi ssi onEmployee—BasePlusCommi ssi onEmployee<br/>Inheritance Hierarchy<br/>12.4.4 Commi ssi onEmployee-BasePlusCommi ssionEmployee<br/>Inheritance Hierarchy Using protected Data<br/>12.4.5 Commi ssi onEmployee-BasePIusCommi ssi onEmployee<br/>Inheritance Hierarchy Using private Data<br/>12.5 Constructors and Destructors in Derived Classes<br/>12.6 public, protected and private Inheritance<br/>12.7 Software Engineering with Inheritance<br/>12.8 Wrap-Up<br/>I 3 Object-Oriented Programming: Polymorphism<br/>13.1 Introduction<br/>13.2 Polymorphism Examples<br/>13.3 Relationships Among Objects in an Inheritance Hierarchy<br/>13.3.1 Invoking Base-Class Functions from Derived-Class Objects<br/>13.3.2 Aiming Derived-Class Pointers at Base-Class Objects<br/>13.3.3 Derived-Class Member-Function Calls via Base-Class Pointers<br/>13.3.4 Virtual Functions<br/>13.3.5 Summary of the Allowed Assignments Between Base-Class<br/>and Derived-Class Objects and Pointers<br/>13.4 Type Fields and switch Statements<br/>13.5 Abstract Classes and Pure VI rtual Functions<br/>13.6 Case Study: Payroll System Using Polymorphism<br/>13.6.1 Creating Abstract Base Class Empl oyee<br/>13.6.2 Creating Concrete Derived Class SalariedEmployee<br/>13.6.3 Creating Concrete Derived Class HourlyEmployee<br/>13.6.4 Creating Concrete Derived Class CommissionEmployee<br/>13.6.5 Creating Indirect Concrete Derived Class<br/>BasePlusCommi ssi onEmployee<br/>13.6.6 Demonstrating Polymorphic Processing<br/>13.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding<br/>"Under the Hood"<br/>13.8 Case Study: Payroll System Using Polymorphism and Runtime Type<br/>Information with Downcasting, dynamic_cast, typeid and type_info<br/>13.9 Virtual Destructors<br/>13.10 Wrap-Up<br/>14 Templates<br/>14.1 Introduction<br/>14.2 Function Templates<br/>14.3 Overloading Function Templates<br/>14.4 Class Templates<br/>14.5 Nontype Parameters and Default Types for Class Templates<br/>14.6 Notes on Templates and Inheritance<br/>14.7 Notes on Templates and Friends<br/>14.8 Notes on Templates and stati c Members<br/>14.9 Wrap-Up<br/>15 Stream Input/Output<br/>15.1 Introduction<br/>15.2 Streams<br/>15.2.1 Classic Streams vs. Standard Streams<br/>15.2.2 iostream Library Header Files<br/>15.2.3 Stream Input/Output Classes and Objects<br/>15.3 Stream Output<br/>15.3.1 Output of char * Variables<br/>15.3.2 Character Output Using Member Function put<br/>15.4 Stream Input<br/>15.4.1 get and get! i ne Member Functions<br/>15.4.2 1 stream Member Functions peek, putback and ignore<br/>15.4.3 Type-Safe I/O ><br/>15.5 Unformatted I/O Using read, wri te and gcount<br/>15.6 Introduction to Stream Manipulators<br/>15.6.1 Integral Scream Base: dec, oct, hex and setbase<br/>15.6.2 Floating-Point Precision (precision, setprecision)<br/>15.6.3 Field Width (width, setw)<br/>15.6.4 User-Defined Output Stream Manipulators<br/>15.7 Stream Format States and Stream Manipulators<br/>15.7.1 Trailing Zeros and Decimal Points (showpoint)<br/>15.7.2 Justification (left, right and internal)<br/>15.7.3 Padding (fill, setfill)<br/>15.7.4 Integral Stream Base (dec, oct, hex, showbase)<br/>15.7.5 Floating-Point Numbers; Scientific and Fixed Notation<br/>(scientific, fixed)<br/>15.7.6 Uppercase/Lowercase Control (uppercase)<br/>15.7.7 Specifying Boolean Format (bool al pha)<br/>15.7.8 Setting and Resetting the Format State via Member<br/>Function flags<br/>15.8 Stream Error States<br/>15.9 Tying an Output Stream to an Input Stream<br/>15.10 Wrap-Up<br/>I 6 Exception Handling<br/>16.1 Introduction<br/>16.2 Exception-Handling Overview<br/>16.3 Example: Handling an Attempt to Divide by Zero<br/>16.4 When to Use Exception Handling<br/>16.5 Rethrowing an Exception<br/>16.6 Exception Specifications<br/>16.7 Processing Unexpected Exceptions<br/>16.8 Stack Unwinding<br/>16.9 Constructors, Destructors and Exception Handling<br/>16.10 Exceptions and Inheritance<br/>16.11 Processing new Failures<br/>16.12 Class auto_ptr and Dynamic Memory Allocation<br/>16.13 Standard Library Exception Hierarchy<br/>16.14 Other Error-Handling Techniques<br/>16.15 Wrap-Up<br/>I 7 File Processing<br/>17.1 Introduction<br/>17.2 Data Hierarchy<br/>17.3 Files and Streams<br/>17.4 Creating a Sequential File<br/>17.5 Reading Data from a Sequential File<br/>17.6 Updating Sequential Files<br/>17.7 Random-Access Files<br/>17.8 Creating a Random-Access File<br/>17.9 Writing Data Randomly to a Random-Access File<br/>17.10 Reading from a Random-Access File Sequentially<br/>17.11 Case Study: A Transaction-Processing Program<br/>17.12 Overview of Object Serialization<br/>17.13 Wrap-Up<br/>I 8 Class string and String Stream Processing<br/>18.1 Introduction<br/>18.2 string Assignment and Concatenation<br/>18.3 Comparing strings<br/>18.4 Substrings<br/>18.5 Swapping strings<br/>18.6 string Characteristics<br/>18.7 Finding Substrings and Characters in a string<br/>18.8 Replacing Characters in a string<br/>18.9 Inserting Characters into a string<br/>18.10 Conversion to C-Style Pointer-Based char * Strings<br/>18.11 Iterators<br/>18.12 String Stream Processing<br/>18.13 Wrap-Up<br/>1 9 Searching and Sorting<br/>19.1 Introduction<br/>19.2 Searching Algorithms<br/>19.2.1 Efficiency of Linear Search<br/>19.2.2 Binary Search<br/>19.3 Sorting Algorithms<br/>19.3.1 Efficiency of Selection Sort<br/>19.3.2 Efficiency of Insertion Sort<br/>19.3.3 Merge Sort (A Recursive Implementation)<br/>19.4 Wrap-Up<br/>20 Data Structures<br/>20.1 Introduction<br/>20.2 Self-Referential Classes<br/>20.3 Dynamic Memory Allocation and Data Structures<br/>20.4 Linked Lists<br/>20.5 Stacks<br/>20.6 Queues<br/>20.7 Trees<br/>20.8 Wrap-Up<br/>2 I Bits, Characters, C Strings and structs<br/>21.1 Introduction<br/>21.2 Structure Definitions<br/>21.3 Initializing Structures<br/>21.4 Using Structures with Functions<br/>21.5 typedef<br/>21.6 Example: Card Shuffling and Dealing Simulation<br/>21.7 Bitwise Operators<br/>21.8 Bit Fields<br/>21.9 Character-Handling Library<br/>21.10 Pointer-Based String Manipulation Functions<br/>21.11 Pointer-Based String-Conversion Functions<br/>21.12 Search Functions of the Pointer-Based String-Handling Library<br/>21.13 Memory Functions of the Pointer-Based String-Handling Library<br/>21.14 Wrap-Up<br/>22 Standard Template Library (STL)<br/>22.1 Introduction to the Standard Template Library (STL)<br/>22.1.1 Introduction to Containers<br/>22.1.2 Introduction to Iterators<br/>22.1.3 Introduction to Algorithms<br/>22.2 Sequence Containers<br/>22.2.1 vector Sequence Container<br/>22.2.2 1 i St Sequence Container<br/>22.2.3 deque Sequence Container<br/>22.3 Associative Containers<br/>22.3.1 mul ti set Associative Container<br/>22.3.2 set Associative Container<br/>22.3.3 mul ti map Associative Container<br/>22.3.4 map Associative Container<br/>22.4 Container Adapters<br/>22.4.1 stack Adapter<br/>22.4.2 queue Adapter<br/>22.4.3 priority_queue Adapter<br/>22.5 Algorithms<br/>22.5.1 fill, fill_n, generate and generate_n ,<br/>22.5.2 equal, mismatch and lexicographical_compare<br/>22.5.3 remove, remove_if, remove_copy and remove_copy_if<br/>22.5.4 replace, replace_if, replace_copy and replace_copy_if<br/>22.5.5 Mathematical Algorithms<br/>22.5.6 Basic Searching and Sorting Algorithms<br/>22.5.7 swap, iter_swap and swap_ranges<br/>22.5.8 copy_backward, merge, unique and reverse<br/>22.5.9 inplace_merge, unique_copy and reverse_copy<br/>22.5.10 Set Operations<br/>22.5.11 lower_bound, upper_bound and equal_range<br/>22.5.12 Heapsort<br/>22.3.13 minandmax<br/>22.5.14 STL Algorithms Not Covered in This Chapter<br/>22.6 Gassbltset<br/>22.7 Function Objects<br/>22.8 Wrap-Up<br/>22.9 STTL Web Resources<br/>Chapteis on the Web<br/>Chapters 23-27 are PDF documents posted online at the book's Companion Website<br/>(located at wmw . pearsonhighered. con/dei tel).<br/>23 Boost Libraries, Technical Report i and C-hOx<br/>23.1 Introduction<br/>23.2 Deitel Online C-I-+ and Related Resource Centers<br/>23.3 Boost Libraries<br/>23.4 Boost Libraries Overview<br/>23.5 Regular Expressions with the Boost. Regex Library<br/>23.5.1 Rj^ular Expression Example<br/>23.5.2 Validating User Input with R^lar Expressions<br/>23.5.3 Replacing and Splitting Strings<br/>23.6 Smart Pointers with Boost. Smart_ptr<br/>23.6.1 Reference Counted shared^ptr<br/>23.6.2 weakjF)tr: shared_ptr Observer<br/>23.7 Technical Report 1<br/>23.8 C-f+Ox<br/>23.9 Core Language Changes<br/>23.10 Wrap-Up<br/>24 Odier Topics<br/>24.1 Introduction<br/>24.2 const^cast Operator ^<br/>24.3 mutable Class Members<br/>24.4 namespaces<br/>24.5 Operator Keywords<br/>24.6 Pointers to Class Members (.* and ->*)<br/>24.7 Multiple Inheritance<br/>24.8 Multiple Inheritance and vi rtual Base<br/>24.9 Wrap-Up<br/>25 ATM Case Study, Part i: Object-Oriented<br/>Design with the UML<br/>25.1 Introduaion<br/>25.2 Examming the ATM Requirements Document<br/>25.3 Identifying the Classes in the ATM Requirements Document<br/>25.4 Identifying Class Attributes<br/>25.5 Identifying Objects' States and Activities<br/>25.6 Identifying Class Operations<br/>25.7 Indicating Collaboration Among Objects<br/>25.8 Wrap-Up<br/>26 ATM Case Study, Part 2: Implementing<br/>an Object-Oriented Design<br/>26.1 Introduction<br/>26.2 Starting to Program the Classes of the ATM System<br/>26.3 Incorporating Inheritance into the ATM System<br/>26.4 ATM Case Study Implementation<br/>26.4.1 Class ATM<br/>26.4.2 Class Screen<br/>26.4.3 Class Keypad<br/>26.4.4 Class CashDi Spenser<br/>26.4.5 Class Deposits!ot<br/>26.4.6 Class Account<br/>26.4.7 Class BankOatabase<br/>26.4.8 Class Transaction<br/>26.4.9 Class Balancelnqui ry<br/>26.4.10 Class Withdrawal<br/>26.4.11 Class Deposi t<br/>26.4.12 Test Program ATMCaseStudy. cpp<br/>26.5 Wrap-Up<br/>27 Game Programming with Ogre<br/>27.1 Introduction<br/>27.2 Installing Ogre, OgreAL and OpenAL<br/>27.3 Basics of Game Programming<br/>27.4 The Game of Pong: Code Walkthrough<br/>27.4.1 Ogre Initialization ,<br/>27.4.2 Creating a Scene<br/>27.4.3 Adding to the Scene<br/>27.4.4 Animation and Timers<br/>27.4.5 User Input<br/>27.4.6 Collision Detection<br/>27.4.7 Sound<br/>27.4.8 Resources<br/>27.4.9 Pong Driver<br/>27.5 Wrap-Up<br/>27.6 Ogre Web Resources
650 #0 - SUBJECT
Keyword C++ (Computer program language)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type General Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Accession number Date last seen Koha item type
        Central Library, Sikkim University Central Library, Sikkim University General Book Section 14/06/2016 005.262 DEI/C P18894 14/06/2016 General Books
SIKKIM UNIVERSITY
University Portal | Contact Librarian | Library Portal

Powered by Koha