Utopic Dreams and Apocalyptic Fantasies/ (Record no. 177870)

MARC details
000 -LEADER
fixed length control field 00411nam a2200133Ia 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0739147005
040 ## - CATALOGING SOURCE
Transcribing agency CUS
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number WRI/U
245 #0 - TITLE STATEMENT
Title Utopic Dreams and Apocalyptic Fantasies/
Sub title critical approaches to researching video game play
Statement of responsibility, etc. Wright,Talmadge J. [ed.]
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Lanham:
Name of publisher, distributor, etc. Lexington Books,
Date of publication, distribution, etc. 2010.
300 ## - PHYSICAL DESCRIPTION
Extent 286
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Part 1 <br/>I. Introduction <br/>Chapter 2 <br/>1. Introduction to Utopic Dreams and Apocalyptic Fantasies <br/>Part 3 <br/>II. Modern Play and Technology-Defining Digital Play <br/>Chapter 4 <br/>2. The Transformation of Cultural Play <br/>Chapter 5 <br/>3. "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies <br/>Chapter 6 <br/>4. Capitalism, Contradiction and the Carnivalesque: Alienated Labor vs. Ludic Play <br/>Chapter 7 <br/>5. Sneaking Mission: Late Imperial America and Metal Gear Solid <br/>8 6. I Blog, Therefore I Am: Virtual Embodiment and the Self <br/>9 III. Marketing Culture and the Video Game Business <br/>Chapter 10 <br/>7. Marketing Computer Games: Reinforcing or Changing Stereotypes? <br/>Chapter 11 <br/>8. Censoring Violence in Virtual Dystopia: Issues in the Rating of Videogames in Japan and of Japanese Videogames outside Japan Chapter 12 <br/>9. Coding Culture: Video game Localization and the Practice of Mediating Cultural Difference <br/>Part 13 <br/>IV.Researching Video Game Play <br/>Chapter 14 <br/>10. Beyond Sheeping the Moon - Methodological Considerations for Critical Studies of Digital Play <br/>Chapter 15 <br/>11. The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes inside a FPS multiplayer online game <br/>Chapter 16 <br/>12. The Quantitative/Qualitative Antimony in Virtual World Studies Part 17<br/>V.Summary and Conclusions <br/>Chapter 18 <br/>13. Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Game play to the Next Level
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type General Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Accession number Date last seen Koha item type
        Central Library, Sikkim University Central Library, Sikkim University General Book Section 29/08/2016 794.8 WRI/U P32881 29/08/2016 General Books
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