Utopic Dreams and Apocalyptic Fantasies/ (Record no. 177870)
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000 -LEADER | |
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fixed length control field | 00411nam a2200133Ia 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0739147005 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | CUS |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8 |
Item number | WRI/U |
245 #0 - TITLE STATEMENT | |
Title | Utopic Dreams and Apocalyptic Fantasies/ |
Sub title | critical approaches to researching video game play |
Statement of responsibility, etc. | Wright,Talmadge J. [ed.] |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Lanham: |
Name of publisher, distributor, etc. | Lexington Books, |
Date of publication, distribution, etc. | 2010. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 286 |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Part 1 <br/>I. Introduction <br/>Chapter 2 <br/>1. Introduction to Utopic Dreams and Apocalyptic Fantasies <br/>Part 3 <br/>II. Modern Play and Technology-Defining Digital Play <br/>Chapter 4 <br/>2. The Transformation of Cultural Play <br/>Chapter 5 <br/>3. "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies <br/>Chapter 6 <br/>4. Capitalism, Contradiction and the Carnivalesque: Alienated Labor vs. Ludic Play <br/>Chapter 7 <br/>5. Sneaking Mission: Late Imperial America and Metal Gear Solid <br/>8 6. I Blog, Therefore I Am: Virtual Embodiment and the Self <br/>9 III. Marketing Culture and the Video Game Business <br/>Chapter 10 <br/>7. Marketing Computer Games: Reinforcing or Changing Stereotypes? <br/>Chapter 11 <br/>8. Censoring Violence in Virtual Dystopia: Issues in the Rating of Videogames in Japan and of Japanese Videogames outside Japan Chapter 12 <br/>9. Coding Culture: Video game Localization and the Practice of Mediating Cultural Difference <br/>Part 13 <br/>IV.Researching Video Game Play <br/>Chapter 14 <br/>10. Beyond Sheeping the Moon - Methodological Considerations for Critical Studies of Digital Play <br/>Chapter 15 <br/>11. The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes inside a FPS multiplayer online game <br/>Chapter 16 <br/>12. The Quantitative/Qualitative Antimony in Virtual World Studies Part 17<br/>V.Summary and Conclusions <br/>Chapter 18 <br/>13. Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Game play to the Next Level |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | General Books |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Full call number | Accession number | Date last seen | Koha item type |
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Central Library, Sikkim University | Central Library, Sikkim University | General Book Section | 29/08/2016 | 794.8 WRI/U | P32881 | 29/08/2016 | General Books |