Computer graphics with OpenGL

Hearn, Donald.

Computer graphics with OpenGL Donald D. Hearn, M. Pauline Baker and Warren Carithers - 4th ed. - Noida, UP : Pearson India, 2014. - 812 p. ill. 26 cm.

Includes bibliographical references (p. 813-824) and index.

1. Computer Graphics Hardware
Computer Graphics Hardware Color Plates
2. Computer Graphics Software
3. Graphics Output Primitives
4. Attributes of Graphics Primitives
5. Implementation Algorithms for Graphics Primitives and Attributes
6. Two-Dimensional Geometric Transformations
7. Two-Dimensional Viewing
8. Three-Dimensional Geometric Transformations
9. Three-Dimensional Viewing
Three-Dimensional Viewing Color Plate
10. Hierarchical Modeling
11. Computer Animation
I 2. Three-Dimensional Object Representations
Three-Dlmensional Object Representations Color Plate
13. Spline Representations
14. Visible-Surface Detection Methods
15. Illumination Models and Surface-Rendering Methods
Illumination Models and Surface-Rendering Methods Color Plates
16. Texturing and Surface-Detail Methods
Texturing and Surface-Detail Methods Color Plates
17. Color Models and Color Applications
Color Models and Color Applications Color Plate
18. Interactive Input Methods and Graphical User Interfaces
Interactive Input Methods and Graphical User Interfaces Color Plates
19. Global Illumination
Global Illumination Color Plates
20. Programmable Shaders
Programmable Shaders Color Plates
21. Algorithmic Modeling
Algorithmic Modeling Color Plates
22. Visualization of Data Sets
Visualization of Data Sets Color Plates

9780136053583 (alk. paper) 0136053580 (alk. paper) 9789332518711


Computer Graphics.

006.6 / HEA/C
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